Underworld

v1.4

By Jon Irons

Contains seven maps

This is the beginning of my second net map pack. This pack is a departure from the last one (Azure Dreams) because detail is more important. The first map ought to show this immediately. While some maps won't be as detailed as others, and I'll still emphasize simplicity, I hope that you notice the small touches that make this pack even better than the last. The changelog gives a quick run-down of changes from release to release; if you care to find out why the pack and maps are named as they are, see the note. I have a few people to thank for their help. And now for the good part, the map descriptions.

  1. Underneath the Radar
  2. Big Screen Satellite
  3. Goodbye, Mother Earth
  4. King of Snake
  5. Sails in a Gale
  6. This Is Hurtin' No One
  7. Born Slippy NUXX

Underneath the Radar

This map is perfect for duels. It's got an interesting assortment of weapons. It has obstacles and multiple paths. It's even got a blast shield in the middle that you can open and close for sniping or reconnaissance. You'll have to work in order to kill your opponent. Here, it's as much about wits as it is about reflexes. As much as I love this map, I can't recommend it at all for more than two players. In fact, I advise you not to play it with more than two. You can try, but it won't be the same. Other than that, when you need to duke it out with that jerk who thinks he's better, take him here and test his mettle.

Underneath the Radar

Top

Big Screen Satellite

In this, hands-down the most popular map in the pack, the theme is speed. You can teleport, take elevators, run, or even use a goo chute to get where you want to go. Gameplay here works well with two players, but testing so far has shown that even five players can have a great time here. Keep your finger on the trigger, because even if you opponents are nowhere to be seen, they'll find you quickly. It is also a KOTH map; very tricky and enjoyable. One of my favorites in the pack because of its variety, speed, and wide range of players.

Big Screen Satellite

Top

Goodbye, Mother Earth

The pack's first arena, GME is all about rockets. This is a great place to practice with a few friends. As with the last map, you can get around very quickly, thanks to well-placed teleporters. Just be careful; a rocket might greet you on the other side. With four or more players, you can have a blast. If you're not comfortable with looking up and down, turning, and using the SPNKR, then hang in there. If you don't like the SPKNKR, I hope you enjoy shotguns.

Goodbye, Mother Earth

Top

King of Snake

When the map previously in this slot, "Mmm, Skyscraper," showed its awkward flow and gameplay, I realized that I needed to replace it. But with what? One morning, I finally found the form of the new map. It turned out to be one of the best maps in the pack, with both expansive outdoor areas, enclosed rooms, a two-story building, and a small river flowing through the middle. It draws some inspiration from Wolfy's Incontinental Divide. There are only three weapons here: the MA-75B, the WSTE-M, and the SPNKR. Three to five players can have a comfortable game here.

King of Snake

Top

Sails in a Gale

One of my more experimental maps. As far as I know, it is unique in its design. At first, I wanted to make a mazelike map, but those are usually a drag. So I decided to create maze tunnels, but in loose association, with easy access to the roofs of the tunnels. The result is a tense game of chase. Dodging plays a critical role because it is so easy to do: just run up the steps that lead to the tunnel tops. Or you can hide in the tunnels themselves and prepare an ambush. Two-player games here are interesting, but I recommend more to keep the action going.

Sails in aGale

Top

This Is Hurtin' No One

A new, experimental, and expansive map. It took a while to come up with this one, but after looking at one of the great maps of the Aleph One era, X-18 by Ryoko, I created this. It's got a lot of different areas to fight in: several larger "bubble" areas, the connecting hallways, and the large "top floor" (more like an attic). A waterfall provides a scenic view from which you can shoot at your friends. The list goes on. Ryoko has told me that this is the best map in the pack, and I'm inclined to believe him. This map requires four players to have a game with more than one or two kills per minute, and I recommend six or more players for the complete experience.

Hurtin' No One

Top

Born Slippy NUXX

A surprisingly fun map. It's tight, with fast action, and two distinct map regions, separated by a neat bridge. It strikes an interesting balance with weapons: there is one SPNKR location on the map, and no SPNKR ammo. Use this weapon wisely, because you won't be able to use it again until after you die. The map works with two players, although it's not designed for such low numbers. It is great with four or more players; in a way, it's a larger Big Screen Satellite.

Born Slippy NUXX

Top

I hope you enjoy this pack. If you have questions or comments, you can probably find me (jon_irons or just irons) on the #alephone IRC channel on irc.freenode.net. I'm also a member of the Pfhorums (www.pfhorums.com).

Top

Thanks

Special thanks to everyone in the new Testing Grounds subforum at the Pfhorums, especially W'rkncacnter and Ryoko. You all have helped me make my maps better, and W'rkncacnter and Ryoko have done it since I started. They wouldn't be as good without you!

Top

A note on the names

No, this pack is not named after the movie of the same name. Instead, I named it after the musical group best known in this community for their song "Cowgirl," which made its way into the excellent "Tenth Warrior" netgame movie. Why did I choose these guys? For one thing, they're tied to Marathon thanks to the films. Second, I've rediscovered their music lately, and have begun collecting their albums on CD. The track names don't have any particular significance, but all are references or allusions to Underworld and their songs.

Top

Changelog

v1.4

Replaced Mmm, Skyscraper with KoS.

v1.3

Added BSN. Exchanged the AR in GME for dual shotguns.

v1.2.1

Fixed an untextured spot in HNO.

v1.2

Added HNO. Removed the KOTH flag from Mmm, Skyscraper. Changed some textures in Mmm, Skyscraper. Changed ammo placement in BSS. Fixed small bugs in other maps, including texturing and a platform in UR.

v1.1.1

Small bug fix: BSS was not marked as a KOTH map for some reason. It now has the KOTH flag.

v1.1

Second release, with two new maps (Mmm, Skyscraper, SiG) and numerous small improvements to the older maps (fixed bouncy walls, etc). Readme converted to HTML.

v1.0

First release of three maps (UR, BSS, GME).

Top